getting correct triangles from RayPolygon
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On 04/03/2015 at 06:59, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 13+
Platform: Windows ;
Language(s) : C++ ;---------
let's consider I have a RayPolygon which is quad.
now which is the correct 2 triangles:
1- (a, b, c) , (a, c, d)
or
2- (a, b, d) , (b, c, d)and what can I do with the flag: RAYPOLYSTATE_SPLIT ?
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On 05/03/2015 at 07:28, xxxxxxxx wrote:
Hi Mohamed,
The correct 2 triangles in a RayPolygon are (a, b, c) and (a, c, d) :
d-------------c
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a-------------bRAYPOLYSTATE_SPLIT is meant for non-planar faces. It's mostly unused.
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On 05/03/2015 at 07:51, xxxxxxxx wrote:
thanks Yannick