Create editable sphere from Py-Generator? [SOLVED]
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On 11/10/2014 at 08:36, xxxxxxxx wrote:
I have been searching for some time but cannot find a simple answer to this that actually works for the Python Generator:
How can the Python Generator create a sphere and then make it editable, so it is no longer a primitive?
Thanks,
S -
On 11/10/2014 at 16:38, xxxxxxxx wrote:
Hi.
as far as I know, the Python generator don´t let you insert a converted polygonal version, offhandedly.
You can write your own Sphere object or use this workaround;
The generator has some userdata to manipulate the sphere and a child object which stays every time updated.
Like this example:import c4d from c4d import utils def main() : obj=c4d.BaseObject(c4d.Osphere) # check if there is allready userdata for the python generator # just to begin with something; insert userdata for the radius of the sphere if op.GetUserDataContainer() == []: radius=c4d.GetCustomDataTypeDefault(c4d.DTYPE_REAL) radius[c4d.DESC_NAME] = "radius" op.AddUserData(radius) radiusvalue = op[c4d.ID_USERDATA,1] else: radiusvalue = op[c4d.ID_USERDATA,1] #set the sphere to the user given radius obj[c4d.PRIM_SPHERE_RAD] = radiusvalue #convert to a polygonal object newobjList = utils.SendModelingCommand( command = c4d.MCOMMAND_CURRENTSTATETOOBJECT, list= [obj.GetClone()], mode=c4d.MODELINGCOMMANDMODE_ALL, doc = doc) #instead of letting the generator creating an object directly #do this set and replace code for your polygonal object if op.GetDown()==None: doc.InsertObject(newobjList[0],op) else: obj_2=op.GetDown() obj_2.Remove() doc.InsertObject(newobjList[0],op) return
But I´m not sure if this is the best solution.
I´m really interested, if there is a better way to solve it.
There was another post with a circle object lately.https://developers.maxon.net/forum/topic/8124/10584_python-generator--spline-outline
cheers
MartinEdit:
the geometrical manipaltion of the sphere will be gone after the generator refreshes the sphere.
It´s just a replacement.
if you want real procedural geometrie watch out for the Houdini integration.
or Fabric engine at the beginning of 2015. -
On 12/10/2014 at 06:44, xxxxxxxx wrote:
Great! This is exactly what I was looking for. Thank you so much for taking the time to explain that for me.
Thanks,
S -
On 13/10/2014 at 04:35, xxxxxxxx wrote:
you´re welcome !
Cheers,
Martin