#ifdef STUFF
-
On 27/06/2014 at 10:54, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 14
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;---------
Where do I get a list of all the possible definition I may check for?
For example, I know that I can check for __MAC, __PC, C4D_R11, C4D_R12, etc
But where do I find all those definitions?
I need to do conditional code compilation depending on whether I'm compiling for Win32 or for x64. What #ifdef should I use? -
On 27/06/2014 at 15:43, xxxxxxxx wrote:
Maxon defines most of these in the API project and they are inherited by the cinema4dsdk project (the one you use as a template for your own plugins). You can create any preprocessor definition with
#define STUFF
or enter it into the Preprocessor Definitions of the C++ Compiler section of the project settings.
I typically put an _C4D64 into the Preprocessor Definitions of the 64-bit build to distinguish and use that in the code (#ifdef _C4D64 ... #endif) when needed.
Also, if you can help it, you should never #include headers in other headers. Do that in the cpp file. And instead of using the old #ifdef _MY_FILE_H_ blah, put '#pragma once' at the top of the header to only have it included one time.
-
On 28/06/2014 at 01:57, xxxxxxxx wrote:
For 64-bit compilation, isn't there a WIN64 define already in the _api project, that will be inherited? IOW no need to create your own definition.
-
On 28/06/2014 at 02:50, xxxxxxxx wrote:
I found the WIN64 definition in some code posted here.
So, I assumed that there would also be a WIN32 definition.
I tried:#ifdef WIN32 ... my code that should only be built for Windows 32 bits #endif
And it worked
-
On 28/06/2014 at 06:03, xxxxxxxx wrote:
Yes, either way works.