Color-picker showing wrong color on dialogue
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On 22/06/2014 at 16:39, xxxxxxxx wrote:
I've added a color-picker to my dialogue with:
self.AddColorField(TAB_TRANSFORM_NULL_COLOR, c4d.BFH_SCALEFIT, initw=50, inith=13)
I can access the stored value with:
gl_dialog.GetColorField(TAB_TRANSFORM_NULL_COLOR).get('color')
But it doesn't display the picked color properly on the dialogue.
Is this a known problem, or am I doing something wrong?
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On 27/06/2014 at 22:45, xxxxxxxx wrote:
Okay I found the problem, after a couple of weeks!
There are two parameters for brightness that can mess up the display of the color.GeDialog.SetColorField(id, color, brightness, maxbrightness, flags)
They shouldn't exceed 1.