Spin quads/edges
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/10/2002 at 10:25, xxxxxxxx wrote:
A great tool in Lightwave is the SpinQuads tool, which basically just rotates a selection of two quads around one space (there's an example on the front paeg of my homepage renderzone section)
http://www.peranders.com/c4d8/
It would be even better if it were a spin edges plugin, that basically did the same thing, but would rotate the edge currently selected (for better flow) to the next points in the poly's connected to it (if you were to select one edge and rotate it it would be the same as selecting to quads and rotating them). but if you were to have multiple edges selected, and they all had one point in common (i.e. there were coming out of point corner) then they would all rotate around that point (like spinnning the star shape) if they don't have a point in common then they just rotate clockwise with each "spin" unattached to each other. It shouldn't need any dialog box as that will only slow down workflow, it should just be a case of assigning a hotkey to it, and then selecting the edge you want to spin, and hitting the hotkey=edge spun.
This would be a tremendous help with getting flow to work around models, when using hypernurbs, and also avoiding the dreaded too many polys coming together at one point and having too much influence problem.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/10/2002 at 08:15, xxxxxxxx wrote:
Hi again, mdme_sadie!
Looks like my 'Spin Poly' plugin arrived at just the right time - I hadn't seen your post!
I'm thinking of adding support for edge spinning to the plugin (free upgrade for anyone who buys the current version), but I need to thrash through some of the details - e.g. what should happen if you spin three edges that are connected end to end...
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/11/2002 at 10:17, xxxxxxxx wrote:
excellent! da man!
i think if three edges are connected end to end what happens is they all spin independently, if they all share the same end point (star like) then they should spin around that, but if theyr'e seperate then they should spin seperately working from the first to the last. if they're on the edge of an object (so there's not another point for them to move to, or rather they're on the edge that's not shared by two polys) then they can't spin.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/11/2002 at 16:24, xxxxxxxx wrote:
Good news and bad news I'm afraid.
Bad news first:
'spinPoly' is a COFFEE plugin, and as far as I can tell there is no way of getting at edge selections in COFFEE. Edge selections didn't exist till V8, and COFFEE doesn't seem to have changed since V7 (at least in EB...).
This means that I'd have to convert the whole thing over to C++, which brings its own complications.Good news:
I'm still planning to add support for spinning around a single vertex since that can be done with poly selections (when all polys that share that vertex are selected).If you are in free select mode then clicking on an edge will select the two adjacent polys anyway, so in that sense adding edge selections wouldn't actually add a lot of functionality over what is already there, though it would be slightly neater.
The one thing that is missing is that having edge selections would allow for more complex selections to be made with unambiguous meanings.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/11/2002 at 17:15, xxxxxxxx wrote:
ok, well that's still useful, and maybe sometime with all these plugins you're doing you might get to be in a position where you can afford to spend the time to convert it to c++ (or someone might be able to do that for you).
kepp up the good work!
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 27/01/2003 at 09:24, xxxxxxxx wrote:
Hi Mdme_Sadie (I'm just curious: what does this stand for? - Madame Sadie ?)
ok, good news: I'm on it. Perhaps today or tomorrow I hope to have finished the tool EdgeFlip - written in C++. It currently works on 1 selected edge. I hope to extend it to spin all edges around one point, if they are legal and all neighbouring faces enclose the point completely.
The best thing: I will publish the source code, so that a nice Mac user is able to build it for Macintosh. I write this plugin for the tutorials I'm doing together with Sneaker.
Ciao,
Marcus -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/02/2005 at 16:36, xxxxxxxx wrote:
Quote: Originally posted by Marcus Spranger on 27 January 2003
>
> * * *
>
> Hi Mdme_Sadie (I'm just curious: what does this stand for? - Madame Sadie ?)
>
> ok, good news: I'm on it. Perhaps today or tomorrow I hope to have finished the tool EdgeFlip - written in C++. It currently works on 1 selected edge. I hope to extend it to spin all edges around one point, if they are legal and all neighbouring faces enclose the point completely.
>
> The best thing: I will publish the source code, so that a nice Mac user is able to build it for Macintosh. I write this plugin for the tutorials I'm doing together with Sneaker.
>
> Ciao,
> Marcus
>
>
> * * *Any word on this? Has the Source been released? I'd be interested in studying it
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/02/2005 at 00:52, xxxxxxxx wrote:
Quote: Originally posted by MrPIxar on 04 February 2005
>
> * * *
>
> Any word on this? Has the Source been released? I'd be interested in studying it
>
>
> * * *Yes, I finished twi years ago. It should still run and comes with a little tutorial. Unfortunately the tutorial was made during release 8.1 and some little things changed. But all in all it's still valid:
http://home.arcor.de/marcus.spranger/sdk8_pool/index.html
Happy hacking,
Marcus -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/02/2005 at 06:26, xxxxxxxx wrote:
Hey Marcus --
Yeah I noticed the timestamp was from about two years ago, and it was a longshot. Thanks for taking the time to reply though, and I am looking forward to hacking away
Warm Regards