DrawLine2D on top of everything else
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On 09/02/2014 at 14:27, xxxxxxxx wrote:
Hi
Im struggeling with how i can get DrawLine2D to be draw on top of the other scene objects. I have a tooldata plugin and im drawing a simple rectangle inside the MouseInput function:(omitted code) # Draw a rectangular region in the picture viewer while result==c4d.MOUSEDRAGRESULT_CONTINUE: mx += dx my += dy p2 = c4d.Vector(mx,firstMy,0) p3 = c4d.Vector(mx,my,0) p4 = c4d.Vector(firstMx,my,0) # bd.SetDepth() bd.LineZOffset(100) bd.SetMatrix_Screen() # bd.SetMatrix_Camera() bd.SetPen(c4d.Vector(0.9,0.9,0.9),c4d.SET_PEN_USE_PROFILE_COLOR) bd.SetDepth(True) bd.DrawLine2D(p1, p2) bd.DrawLine2D(p2, p3) bd.DrawLine2D(p3, p4) bd.DrawLine2D(p4, p1) c4d.DrawViews(c4d.DA_ONLY_ACTIVE_VIEW|c4d.DA_NO_THREAD|c4d.DA_NO_ANIMATION) result, dx, dy, channel = win.MouseDrag() (omitted code)
The rectangle is drawn on top of the grid but behind shaded objects. How can i draw it on top of everything else in the scene? Setting the LineZOffset doesn't seem to have an effect.
Any help appreciated
Cheers
Bonsak -
On 10/02/2014 at 14:02, xxxxxxxx wrote:
Ok. Moving the drawing of the lines to the Draw function solves the problem
Cheers
Bonsak -
On 11/02/2014 at 06:31, xxxxxxxx wrote:
Yep, drawing only in the Draw procedures. Anything else could even crash the program!
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On 11/02/2014 at 07:33, xxxxxxxx wrote:
I had a couple of crashes with the old version so i rewrote the whole thing Thanks.
Cheers
Bonsak