get rotation value
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On 09/12/2013 at 10:31, xxxxxxxx wrote:
hi
i generate a bunch of objects with that function - but i don`t get the right rotation values - the object will effect by a AlignToSpline Tag.
even if i drag the values into the Console it get a Fail
hope one can give me a advice - Thanks
newclone = plate[1].GetClone(c4d.COPYFLAGS_NO_BITS) doc.InsertObject(newclone, parent=bruchobejct) #newclone.InsertUnderLast(bruchobejct) newclone.SetName(Splinetarget.GetName()+' '+str(plate[0])+str(i)) nc_as = newclone.GetTag(5699) nc_as[c4d.ALIGNTOSPLINETAG_LINK] = Splinetarget nc_as[c4d.ALIGNTOSPLINETAG_POSITION] = ncas_pos nc_as[c4d.ALIGNTOSPLINETAG_TANGENTIAL] = 1 nc_as[c4d.ALIGNTOSPLINETAG_AXIS] = 0 print newclone.GetRelPos()
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On 09/12/2013 at 11:57, xxxxxxxx wrote:
whats a 'fail' in the console for you ? however, if you do instantiate an object any tags on it won't
take effect until the next pass.