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    Xcode4.41 won't build c4dsdk

    SDK Help
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    • H
      Helper
      last edited by

      On 03/11/2013 at 18:27, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R15 
      Platform:      Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      This is a strange one.

      As I upgraded to C4D R15 recently I moved all (three) of my plugins in progress from R12 to the new version by plugging my code into a c4dsdk template. All of them compiled fine. All of them worked in R15.

      Today, I am starting to get linker errors. For a test I tried to compile the c4dsdk project and got the same errors (see below). I don't quite know where to start trouble shooting.

      The only factor so far is I have been using xCode4 but when XCode5 came out I installed that also.

      But I am not quite sure what the "Undefined symbols" error means in the context.

      Or could the problem be somewhere in the C4D files?

      Thanks

      Peter

      Undefined symbols for architecture x86_64:
        "GeUserArea::DrawSetTextCol(Vector64 const&, int)", referenced from:
            Function2::DrawCell(void*, void*, void*, int, DrawInfo*, GeData const&) in activeobject.o
        "VectorToHPB(Vector64 const&)", referenced from:
            LookAtCamera::Execute(BaseTag*, BaseDocument*, BaseObject*, BaseThread*, int, EXECUTIONFLAGS) in lookatcamera.o
        "GetCustomDataTypeDefault(int)", referenced from:
            LookAtCamera::GetDDescription(GeListNode*, Description*, DESCFLAGS_DESC&) in lookatcamera.o
        "TagData::GetModifiedObjects(BaseTag*, BaseDocument*, BaseObject*&, int&, Matrix64 const&, double, int, BaseThread* )", referenced from:
            vtable for LookAtCamera in lookatcamera.o
        "AutoBitmap::AutoBitmap(String const&, double)", referenced from:
            RegisterLookAtCamera() in lookatcamera.o
        "TreeViewFunctions::PythonCleanup(void*, void* )", referenced from:
            vtable for Function2 in activeobject.o
            vtable for MyTreeViewFunctions in layershaderbrowser.o
      ld: symbol(s) not found for architecture x86_64
      clang: error: linker command failed with exit code 1 (use -v to see invocation)

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      • H
        Helper
        last edited by

        On 04/11/2013 at 13:54, xxxxxxxx wrote:

        Did you make sure you cleaned the api project (so any dependencies of the sdk project) before recompiling?

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        • H
          Helper
          last edited by

          On 04/11/2013 at 15:19, xxxxxxxx wrote:

          Thanks,
          Good point. I didn't do that but then I wasn't able to successfully build any of the projects - which had all compiled before. Earlier today I deleted and re-installed my Xcode 4.4.1 folder and without a problem the builds succeed again.

          Peter

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