Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Blit bitmap on another

    SDK Help
    0
    1
    115
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      On 25/07/2013 at 10:52, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:    
      Platform:      
      Language(s) :

      ---------
      Is there an _easy_ (and effective) way to blit one bitmap onto another? Basically, I'd like to have the
      GeUserArea::DrawBitmap() method for a BaseBitmap or at least GeClipMap. There is GeClipMap::Blit(),
      but I can only specify an offset for the bitmap to be blitted, and not scale it while blitting. I'd like to
      avoid resizing the source clip map if there's a handy way to do the blitting but I couldn't find a
      function for it in the SDK.

      Thanks,
      -Nik

      1 Reply Last reply Reply Quote 0
      • First post
        Last post