GeDialog Foldable Group
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On 28/05/2013 at 07:13, xxxxxxxx wrote:
I want to have a GeDialog group which I can fold and unfold.
I used the things they say in the SDK, but it doesn't work properly.
When I fold the group, it just isn't visible anymore (in CINEMA 4D).
Anything I should change?[CODE/]
class InitializeSubDialog(c4d.gui.GeDialog) :def CreateLayout(self) : #Layout
self.SetTitle("Character Values")
#Group Foot
self.GroupBegin(GroupFoot, c4d.BFH_SCALEFIT, 2, 0, "Foot", c4d.BFV_BORDERGROUP_FOLD)
self.GroupBorderSpace(5, 5, 5, 5)
self.GroupBorder(c4d.BORDER_GROUP_IN)
self.AddStaticText(FOOT_X_TEXT, c4d.BFH_LEFT, 100, 0, "Foot_X", 0)
self.AddEditSlider(FOOT_X_SLIDER, c4d.BFH_SCALEFIT, 100, 0)
self.AddStaticText(FOOT_Y_TEXT, c4d.BFH_LEFT, 100, 0, "Foot_Y", 0)
self.AddEditSlider(FOOT_Y_SLIDER, c4d.BFH_SCALEFIT, 100, 0)
self.AddStaticText(FOOT_Z_TEXT, c4d.BFH_LEFT, 100, 0, "Foot_Z", 0)
self.AddEditSlider(FOOT_Z_SLIDER, c4d.BFH_SCALEFIT, 100, 0)
self.AddStaticText(FOOT_AXIS_X_TEXT, c4d.BFH_LEFT, 100, 0, "Foot_Axis_X", 0)
self.AddEditSlider(FOOT_AXIS_X_SLIDER, c4d.BFH_SCALEFIT, 100, 0)
self.GroupEnd() -
On 28/05/2013 at 10:12, xxxxxxxx wrote:
Take a look at this thread: https://developers.maxon.net/forum/topic/6455/6930_bfvbordergroupfold-disappear&KW=BFV_BORDERGROUP_FOLD&PID=32421#32421
-ScottA
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On 29/05/2013 at 08:34, xxxxxxxx wrote:
Ok, that makes it clear,
thanks a lot!
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On 18/11/2013 at 04:07, xxxxxxxx wrote:
It is possible using HideElement() and a custom User area or button. See
https://developers.maxon.net/forum/topic/7549/9454_collapsingfoldable-groups-in-python