Implementing a simple list
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On 30/05/2013 at 02:42, xxxxxxxx wrote:
But the current GetMinSize() implementation does not calculate the height based on the number
of elements.But I see it is a bit buggy, I don't know why actually. While the background is drawn correctly, the
text is not.. Not sure where this comes from, maybe you can figure it out.-Nik
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On 30/05/2013 at 03:29, xxxxxxxx wrote:
Actually, it is working but the userarea is not refreshing correctly when I scroll down and back up again.
I should be able to intercept a message that tells me that the scrollgroup changed and refresh the userarea when that happens.
But I don't know howRui Batista
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On 30/05/2013 at 03:46, xxxxxxxx wrote:
I'm trying to detect that the scrollgroup is being dragged with msg[c4d.BFM_ACTION_INDRAG]
but when I use this code:
def Message(self, msg, result) :
dragging=msg[c4d.BFM_ACTION_INDRAG]
return GeDialog.Message(self, msg, result)I get a crash while starting up Cinema4D.