Fov
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On 15/05/2013 at 07:49, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R14+
Platform: Windows ;
Language(s) : C++ ;---------
I am trying to get the fov:BaseDraw* editor = doc->GetActiveBaseDraw();
if (!editor)
return false;
m_camera= editor->GetSceneCamera(doc);BaseContainer *data = m_camera->GetDataInstance();
Real fov_h=data->GetReal (CAMERAOBJECT_FOV);
Real fov_v=data->GetReal (CAMERAOBJECT_FOV_VERTICAL);but fov_h, fov_v is always==0. What could I be doing wrong?
Edit: I seem to have worked out what to do to get the fov.
I would also like to get hold of the clipping planes and frustum (as in OGL) is are these values available somewhere?
Markus
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On 15/05/2013 at 09:29, xxxxxxxx wrote:
So, how did you get the FOV?
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On 15/05/2013 at 10:42, xxxxxxxx wrote:
Originally posted by xxxxxxxx
So, how did you get the FOV?
basically
GeData fov_h;
m_camera->GetParameter(DescID(CAMERAOBJECT_FOV), fov_h, (DTYPE_REAL, DESCFLAGS_GET_0)); -
On 15/05/2013 at 10:50, xxxxxxxx wrote:
you have to calculate the view cone by yourself. it is pretty simple math.
http://forums.cgsociety.org/showpost.php?p=7573932&postcount=3
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On 16/05/2013 at 03:43, xxxxxxxx wrote:
How does this work for parallel projections?
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On 16/05/2013 at 04:44, xxxxxxxx wrote:
zoom = 1024/units
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On 16/05/2013 at 06:36, xxxxxxxx wrote:
Sorry, how does that related to the frustum?
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On 16/05/2013 at 08:56, xxxxxxxx wrote:
It doesn't, as a parallel camera doesn't have a frustum.
You work with the zoom for coverage where the base 1024
is a zoom of 1. -
On 16/05/2013 at 09:53, xxxxxxxx wrote:
I see, so the width of the world that I can see in the view is 1024 units