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    Direct inter-CDL communication

    SDK Help
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    • H
      Helper
      last edited by

      On 26/04/2013 at 05:34, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R13 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hello,

      I am working on a project that is composed of several cdl files. In order to access interfaces located in other modules ( cdl ), I would like to load them as simple DLL's by using import libraries. I have also tested this method and it seems to be working, just as I expected.

      However, in the sdk documentation, it seems that the preffered way of doing this is by creating a c4d library, and linking to it instead.

      Now, my question: Is there any reason why I would not want to load another cdl directly, as a plain DLL file? Does it involve any kind of risks?

      Thank you very much!

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