fill list by Library file
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On 17/04/2013 at 03:29, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 14
Platform: Mac OSX ;
Language(s) : C++ ;---------
hey
Im just start with plugin coding and now can
t find a start for my problemi want fill a list with the files - witch are in a library file.
thanks for any tip
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On 17/04/2013 at 06:27, xxxxxxxx wrote:
What library file, what list? Please be a little more specific.
Best,
-Niklas -
On 17/04/2013 at 07:48, xxxxxxxx wrote:
Hi Niklas ,
sorry i try my best
i like to fill a drop down list in the interface with all files in my xx.lib4d library that is in maxon/library/browser)
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On 18/04/2013 at 02:21, xxxxxxxx wrote:
I actually would have thought of something else if I wouldn't have asked for clarification.
So, I didn't need to interact with the Content Browser, yet. But there's the lib_browser.h header file
(see the SDK documentation) which seems to exactly allow you that kind of interaction. Whether you
can load your own *.lib4d or only libraries already loaded in the Content Browser.. I don't know. It'd
be great if you could show an example when you reached the expected result.As for the drop-down list: You can open an interface like the right-click context-menu using the
ShowPopupMenu() function. It expects a BaseContainer as input that is used to display the items
in the menu.BaseContainer bc; void* handle = SDKBrowserInitBrowsing(); BaseContainer data; LONG i = 1000; while (SDKBrowserGetNext(handle, data)) { bc.SetString(i, data.GetString(SDK_BROWSER_ITEM_NAME)); i += 1; } SDKBrowserFreeBrowsing(handle); LONG selected_item = ShowPopupMenu(NULL, MOUSEPOS, MOUSEPOS, bc); LONG item_index = selected_item - 1000; // ...
Note : This is just some untested code that should give you a hint for a possible way to solve this.
The functions SDKBrowserInitBrowsing(), SDKBrowserFreeBrowsing() and SDKBrowserGetNext() and the
constant SDK_BROWSER_ITEM_NAME are invented and the way of iteration over items in the browser
**is ** assumed since I do not have time to go more deeply into the lib_browser library.Best,
-Niklas -
On 18/04/2013 at 11:04, xxxxxxxx wrote:
thanks
i switch from c++ to python for some reasons and now need a solution for python
i don`t found something in the sdk documents - is there also a solution ?
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On 18/04/2013 at 12:18, xxxxxxxx wrote:
lib_browser is not wrapped for python, so no there is not a way. but i think the lib4d format is
just an extension to the gzip format so it might be possible to unzip the files without the lib.for python check the standard z-lib module http://docs.python.org/2/library/zlib.html
general description of the zlib format - http://zlib.net/edit : it is just a more or less wild guess, i have never tried it, nor it is confirmed or official, it
just might be a possible work arround.