Saving project with assets
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On 10/04/2013 at 00:26, xxxxxxxx wrote:
Hey guys,
I'm creating a plugin, that uploads files to a renderserver for rendering with the netrender.
The problem is, that in the SDK i can't find how to save the project WITH ASSETS.like:
`c4d.documents.SaveDocument`( _doc_ , _name_ , _SOME_FLAG_FOR_SAVING_WITH_ASSETS_ , _format_ )
Unfortunatly that doesn't exist (http://chicagoc4d.com/C4DPythonSDK/modules/c4d.documents/index.html?highlight=savedoc#c4d.documents.SaveDocument)
Do i have to upload all the textures separatly with GetAllTextures()? Because then there are still proxies and stuff - Not very elegant!
Thanks in advance!
Aurel
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On 10/04/2013 at 23:54, xxxxxxxx wrote:
I apparently have to save all the assets manually.
Does anyone know how i can get a list of all the xrefs in my scene?
Thanks
Aurel
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On 11/04/2013 at 00:46, xxxxxxxx wrote:
you have to do it manually. walk through your document and check every c4datom with
checktype.