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    Getting to custom channel data?

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    • H
      Helper
      last edited by

      On 01/04/2013 at 04:51, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   14.034 
      Platform:   Windows  ;   
      Language(s) :     C++  ;

      ---------
      Hello,

      I am trying to access custom channels and am stuck after getting to the user data of the material.
      How do I get to the BaseChannel object which I presume is of type DA_ALIASLINK?

        
      BaseTag* bt = obj->GetTag( Ttexture, 0 );  
        
      BaseMaterial* mat = (TextureTag * )bt->GetMaterial( true );  
        
      //trying to access custom channels  
      DynamicDescription *dd = mat->GetDynamicDescription();  
      if(dd)  
      {  
        DescID dscID;  
        const BaseContainer *bc;  
        void *dscHnd = dd->BrowseInit();  
        while(dd->BrowseGetNext(dscHnd, &dscID, &bc))  
        {  
            if( dscID[1].dtype == DA_ALIASLINK ) //DA_ALIASLINK -> BaseLink  
            {  
                // how to access the channel object ?  
                BaseChannel* chan = ?  
            }  
        }  
        dd->BrowseFree(dscHnd);  
      }
      
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