Order in creating objects with GetVirtualObjects()
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On 28/01/2013 at 04:42, xxxxxxxx wrote:
Does the order in GVO really matter?
1. Allocate objects -> obj = c4d.BaseObject(c4d.Onull)
2. Insert them into scene -> obj.InsertUnder(baseNull)
3. Change some parameters of that object (like scare, rotation)Or should I do:
1. Allocate objects -> obj = c4d.BaseObject(c4d.Onull)
2. Change some parameters
3. Insert into scene -> obj.InsertUnder(baseNull)Thank you.
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On 28/01/2013 at 04:44, xxxxxxxx wrote:
It doesn't. Who said it does?
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On 28/01/2013 at 04:45, xxxxxxxx wrote:
No one said it does:) I am just assuming that there should be some kind of an order here:)