REAL precision?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/12/2012 at 20:16, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R13-R14
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;---------
Why is it that the REAL description element (did not check the GeDialog.AddEditNumber()) cannot accept and/or truncates decimal precision to only 5 places (and only displays up to 3)? I'm working with morph delta values which must remain more precise and the returned value from the elements is no smaller than 0.00001 - even if I type in a value like 0.0000001. For most purposes, this is okay. For precision, this can lead to frustration. You use an LReal by default (e.g.: BaseContainer.GetReal()), so why the limit of 5 instead of 10?Could I suggest a new description element LREAL (or PREAL for 'Precise') that shows either a larger number of decimal places or a user-set number thereof and retains the precision capable of the LReal (double float)?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/12/2012 at 01:35, xxxxxxxx wrote:
There was a customgui written for higher precision numbers a while back, I've got the link somewhere... yes, here: https://developers.maxon.net/forum/topic/4682/4507_higher-precision-real-customgui
I haven't tried it myself, so I don't know if it would be of use to you.
Steve