GeUserArea Question
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/05/2012 at 09:41, xxxxxxxx wrote:
yes that's it.
i can give you some py for rederence later .cheers,
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/05/2012 at 09:47, xxxxxxxx wrote:
Thanks Niklas, I will look in to it.
~Shawn
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/05/2012 at 21:03, xxxxxxxx wrote:
Can GeUserArea only be used in a dialog or can it be added to the attributes manager?
Thanks,
Shawn
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/05/2012 at 23:55, xxxxxxxx wrote:
I don't think so, but afaik you can subclass a CustomGui, can't you? CustomGui's can be added in both.
Cheers,
PS: Here ya go, ready for the script-manager, you only have to add some paths to your icons you want to show.
import c4d class BaseElement(object) : def __init__(self) : self.last_region = 0, 0, 0, 0 def __contains__(self, (x, y)) : x1, y1, x2, y2 = self.last_region return (x1 <= x <= x2 and y1 <= y <= y2) def render(self, area, x, y) : pass class BitmapElement(BaseElement) : def __init__(self, id, bmp, x, y) : super(BitmapElement, self).__init__() self.id = id self.bmp = bmp self.x = x self.y = y def render(self, area, x=0, y=0) : x += self.x y += self.y w, h = self.bmp.GetSize() self.last_region = (x, y, x + w, y + h) area.DrawBitmap(self.bmp, x, y, w, h, 0, 0, w, h, c4d.BMP_NORMAL) class BitmapGroup(BaseElement) : COLOR_BG = c4d.Vector(0.21, 0.19, 0.27) def __init__(self, x, y, w, h) : super(BitmapGroup, self).__init__() self.x = x self.y = y self.w = w self.h = h self.bmps = [] def add_bitmap(self, bmp) : self.bmps.append(bmp) def render(self, area, x=0, y=0) : x += self.x y += self.y w = self.w h = self.h self.last_region = (x, y, x + w, y + h) area.SetClippingRegion(self.x, self.y, self.x + w, self.y + h) if self.COLOR_BG: area.DrawSetPen(self.COLOR_BG) area.DrawRectangle(x, y, x + w, y + h) for bmp in self.bmps: bmp.render(area, x, y) area.ClearClippingRegion() def what_bitmap(self, x, y) : if (x, y) not in self: return hit_bmp = None for bmp in self.bmps: if (x, y) in bmp: hit_bmp = bmp return hit_bmp class UserArea(c4d.gui.GeUserArea) : COLOR_BG = c4d.Vector(.21) def __init__(self) : self.bmpgroup = BitmapGroup(0, 0, 0, 0) def GetMinSize(self) : return (100, 80) def DrawMsg(self, x1, y1, x2, y2, msg) : self.DrawSetPen(self.COLOR_BG) self.DrawRectangle(x1, y1, x2, y2) # adapt size of the bmpgroup self.bmpgroup.x = x1 self.bmpgroup.y = y1 self.bmpgroup.w = x2 - x1 self.bmpgroup.h = y2 - y1 self.bmpgroup.render(self, x1, y1) def InputEvent(self, msg) : if msg[c4d.BFM_INPUT_DEVICE] == c4d.BFM_INPUT_MOUSE: x, y = msg[c4d.BFM_INPUT_X], msg[c4d.BFM_INPUT_Y] g2l = self.Global2Local() x += g2l['x'] y += g2l['y'] if msg[c4d.BFM_INPUT_CHANNEL] == c4d.BFM_INPUT_MOUSELEFT: bmp = self.bmpgroup.what_bitmap(x, y) if bmp: self.bitmap_clicked(bmp, bmp.id) return True # new def bitmap_clicked(self, bmp, id) : # TODO: implement what happens when Bitmap is clicked print "Bitmap with id", id, "was clicked!" pass class Dialog(c4d.gui.GeDialog) : def __init__(self, ua) : self.ua = ua def CreateLayout(self) : self.AddUserArea(1000, c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT) self.AttachUserArea(self.ua, 1000) return True def main() : ua = UserArea() dlg = Dialog(ua) # Add bitmaps to the BitmapGroup with an offset of 50 pixels paths = [] # add your icons or whatever here for i, path in enumerate(paths) : bmp = c4d.bitmaps.BaseBitmap() bmp.InitWith(path) bmp = BitmapElement(i, bmp, i * 50, 0) ua.bmpgroup.add_bitmap(bmp) dlg.Open(c4d.DLG_TYPE_MODAL_RESIZEABLE) if __name__ == "__main__": main()
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/05/2012 at 12:53, xxxxxxxx wrote:
Some response would be quite nice. Those code-snippets don't just fly through the window after calling my big-friend Coding God.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/05/2012 at 13:00, xxxxxxxx wrote:
Lol sorry niklas. I hadn't had a chance to look at them yet. Thank you for giving me the examples. To be honest I didn't even know there was a code example because I had checked it on my phone and the email that was sent to me didn't have an example. Sorry for the lack of response. Thanks again. I do appreciate your assistance.
-Shawn
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/05/2012 at 05:10, xxxxxxxx wrote:
So I have to excuse in return. I assumed you did already see it as you have opened another Thread at that time.
Best,
Niklas -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/05/2012 at 05:15, xxxxxxxx wrote:
Thanks again Niklas,
Your code has been most helpful.
~Shawn
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On 14/08/2014 at 08:14, xxxxxxxx wrote:
Niklas - the code you posted above, is brilliant, and i have a question:
Is it possible to use GeUserArea similar to the above ( ie clickable bitmaps ) but in the ObjectManager properties for a Plugin?
I thought it
d be quicker to ask before i waste a lot of time trying something out that isn
t possible! -
On 14/08/2014 at 08:55, xxxxxxxx wrote:
I might just use the BITMAPBUTTON description element, but would be useful to know.. Plus it avoids registering icon id`s..
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On 14/08/2014 at 10:29, xxxxxxxx wrote:
Hi Eclectrik,
Originally posted by xxxxxxxx
Is it possible to use GeUserArea similar to the above ( ie clickable bitmaps ) but in the ObjectManager properties for a Plugin?
Not from Python, unfortunately. That would require implementing a CustomGui plugin.
Best,
-NiklasPS: Wonder why I was so harsh back then, sorry for that.
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On 14/08/2014 at 11:15, xxxxxxxx wrote:
Hi Niklas - sorry i forgot to mention in this case i am using C++.
BTW - i would also be annoyed if i posted a whole script for somebody and didn't get any thanks for it!