MoText font family and style problem
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/01/2012 at 11:28, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R13
Platform: Windows ;
Language(s) : C++ ;---------
Hi,I've a small problem with the MoText object.
If I try to retrieve font family and style names from a MoText object (in a EffectorData plugin), this fails until the user selects at least once a font. Beforehand one seems to have to fall back to the default font.
This code which works for me (called in InitPoints()), feels a bit ugly:
GeData d; FontData *fd; BaseContainer bcFont; if (!bcDataGenerator->GetParameter(DescLevel(PRIM_TEXT_FONT), d)) { // error handling } fd = (FontData* )d.GetCustomDataType(FONTCHOOSER_DATA); if (!fd) { // error handling } bcFont = fd->GetFont(); if ( (!GeClipMap::GetFontName(&bcFont, GE_FONT_NAME_FAMILY, &sNameFamilyC4D)) && ( (!GeClipMap::GetDefaultFont(GE_FONT_DEFAULT_SYSTEM, &bcFont)) || (!GeClipMap::GetFontName(&bcFont, GE_FONT_NAME_FAMILY, &sNameFamilyC4D)) ) ) { // Now here we have always info on font family and style // also if the MoText just go freshly created }
So this works, but I'd like to get rid of the GetDefaultFont() stuff.
Best regards,
Andreas