Object Active option
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/01/2012 at 05:22, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 13
Platform: Windows ; Mac ;
Language(s) : C++ ;---------
When the user disables an object in the object manager by using the green check, what functions does this call within the plugin? I currently have a bug in one of my plugins where the user will click the green check to hide my object and it crashes C4D? Any thoughts on where to look for this? It's an object plugin.My initial thoughts are that I need to check my pointers for (op) but if there are other things you can think of that would be very helpful.
Thanks,
Shawn
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/01/2012 at 07:35, xxxxxxxx wrote:
You should check your Init() and Message() methods overloads.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/01/2012 at 19:04, xxxxxxxx wrote:
Thanks for the help Yannick. It ended up being a mistake I made in GetDimension().
Thanks again!
Shawn