c4d sdk not compiling with Mac OS 10.6.8
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/11/2011 at 10:32, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 13
Platform: Mac OSX ;
Language(s) : C++ ;---------
Hi there,I already found the posting about another Mac user having my problem with Mac OS 10.6.8 and XCode not compiling the C4D SDK.
His solution was to uninstall and reinstall XCode 3.6.2
I already did this 2 times now, but unfortunately with no success. I still get about 20000 errors and missing directly links (such as CoreServices/CoreServices.h)Anyone else got a solution for this?
I updated Mac OS from 10.5.8 to 10.6.8 a week ago. Should I jump to Lion and XCode 4 directly or is there some hope to fix this? -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 29/11/2011 at 16:57, xxxxxxxx wrote:
It sounds exactly like the problem I was experiencing and I think it's very likely due to a bad installation.
The only information I can add is that my upgrade path started with OS X 10.6.4.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/11/2011 at 01:10, xxxxxxxx wrote:
Originally posted by xxxxxxxx
<ADDRESS>
User Information:
Cinema 4D Version: 13
Platform:
Mac OSX ;
Language(s) :
C++ ;---------
</ADDRESS> Hi there,I already found the posting about another Mac user having my problem with Mac OS 10.6.8 and XCode not compiling the C4D SDK.
His solution was to uninstall and reinstall XCode 3.6.2
I already did this 2 times now, but unfortunately with no success. I still get about 20000 errors and missing directly links (such as CoreServices/CoreServices.h)Anyone else got a solution for this?
I updated Mac OS from 10.5.8 to 10.6.8 a week ago. Should I jump to Lion and XCode 4 directly or is there some hope to fix this?Make sure you've properly uninstalled it with:
$ sudo <YourXcodeFolder>/Library/uninstall-devtools --mode=all
reboot and then install 3.2.6.
Best regards,
Wilfried Behne
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/11/2011 at 02:22, xxxxxxxx wrote:
I had what sounds like the same problem the first time I tried to use Xcode. What I had done was do an incomplete installation of Xcode. A complete removal plus a full re-install (not omitting the components I had assumed I wouldn't need) fixed it.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/11/2011 at 03:55, xxxxxxxx wrote:
Hello,
thank you all very much for your input.
I tried the complete deinstallation before without success. Now I reinstalled Mac OS, then installed XCode again and now it works, finally. What a mess and waste of time
I am happy it works now again. Thanks again!Btw. is it save to use Lion and XCode 4 for compiles already? Just in case I update anytime soon.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/12/2011 at 01:36, xxxxxxxx wrote:
Originally posted by xxxxxxxx
Hello,
thank you all very much for your input.
I tried the complete deinstallation before without success. Now I reinstalled Mac OS, then installed XCode again and now it works, finally. What a mess and waste of time
I am happy it works now again. Thanks again!Btw. is it save to use Lion and XCode 4 for compiles already? Just in case I update anytime soon.
If you switch to Lion, you should use XCode 4.1 or newer (4.0 is quite buggy). If you choose XCode 4.2 (or newer) then you've to change the build settings for the api and sdk project, as XCode 4.2 no longer supports gcc 4.2 (switch to llvm-gcc or LLVM 3.0).
Best regards,
Wilfried Behne
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/12/2011 at 08:29, xxxxxxxx wrote:
Thank's for the infos Wilfried!