Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    CallCommand

    Scheduled Pinned Locked Moved PYTHON Development
    7 Posts 0 Posters 839 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 21/11/2011 at 13:46, xxxxxxxx wrote:

      Probably a noob oversight here, but I can't figure out how to access the options when I call a command like 'Untriangulate' using

      c4d.CallCommand(14050) # Untriangulate...

      These options which would normally appear in a floating dialog if the user clicked the 'extended options' box next to the 'Untriangulate' text on the menu.  (For reference, I would like to alter the angle and specify to create n-gons.)

      I notice that the auto-generated comment in the Script Log has a '...' after the command name, which it appears to add for commands such as this one with further options to set; still, for the life of me, I can't figure out how to set them.

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 21/11/2011 at 14:45, xxxxxxxx wrote:

        Most of the things that modify an object like that are done with the SendModelingCommand() :

        import c4d  
        from c4d import utils  
          
        def main() :  
          
            obj = doc.GetActiveObject()  
            bc = c4d.BaseContainer()  
            bc.SetData(c4d.MDATA_UNTRIANGULATE_NGONS, False)  
            bc.SetData(c4d.MDATA_UNTRIANGULATE_ANGLE_RAD, .5)  
            utils.SendModelingCommand(c4d.MCOMMAND_UNTRIANGULATE, list = [obj], mode = c4d.MODIFY_ALL, bc=bc, doc = doc)  
            c4d.EventAdd()  
          
        if __name__=='__main__':  
            main()
        

        The SetData() parts are used to change those attributes you see in those dialogs.
        Those attributes are documented a bit clearer in the C++ SDK. It shows a tree view of them and how they relate to their parent command. In this case MCOMMAND_UNTRIANGULATE.

        I also have a tutorial on the SMC if you want more info on it:https://http://sites.google.com/site/scottayersmedia/scripting

        -ScottA

        1 Reply Last reply Reply Quote 0
        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 22/11/2011 at 07:19, xxxxxxxx wrote:

          Awesome, this is quite helpful!  My colleague and I were thinking that maybe the SendModelingCommand was the way to go, but as you pointed out, the C4D Python SDK is... lacking, to say the least.  Coupled with the fact that support is so recent, I have indeed had better luck looking at example COFFEE scripts.  If the C++ docs are a good reference, I'll have a look at them.  I'll also take a look at those tutorials.  Thanks again!

          1 Reply Last reply Reply Quote 0
          • H Offline
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 22/11/2011 at 07:40, xxxxxxxx wrote:

            To get the most info out of the docs. It's not unusual to have to look at the Python, C++, & the Coffee docs to figure something out.

            -ScottA

            1 Reply Last reply Reply Quote 0
            • H Offline
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 22/11/2011 at 07:54, xxxxxxxx wrote:

              Duly noted.  Thanks again!

              1 Reply Last reply Reply Quote 0
              • H Offline
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 23/11/2011 at 04:17, xxxxxxxx wrote:

                Originally posted by xxxxxxxx

                To get the most info out of the docs. It's not unusual to have to look at the Python, C++, & the Coffee docs to figure something out.

                One of my long-term goal is to have self-contained documentations so developers don't have to look at the 3 documentations to get all the information...

                1 Reply Last reply Reply Quote 0
                • H Offline
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 23/11/2011 at 08:17, xxxxxxxx wrote:

                  Sounds great Yannick.

                  -ScottA

                  1 Reply Last reply Reply Quote 0
                  • First post
                    Last post