[Python] InitResourceBitmap
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/02/2012 at 09:00, xxxxxxxx wrote:
I too am having trouble with custom buttons and I havent been able to find any good examples of "BitmapButtonCustomGui". Any suggestions? I simply want to add one of the c4d resource button icons to a button I have created in my GeDialog.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/02/2012 at 19:10, xxxxxxxx wrote:
I'm afraid I can't give you any answers to that one marc.
In C++ it's very simple like this://C++ example that puts a sphere icon on a customGui button GroupBegin(0,BFH_LEFT,2,0,"MySecondGroup",0); { BaseContainer bc; //Create a container to hold our custom button gizmo bc.SetLong(BITMAPBUTTON_BORDER, BORDER_OUT); //Make the button style raised so it looks like a button bc.SetBool(BITMAPBUTTON_BUTTON, TRUE); //Make it act like a button myButton = (BitmapButtonCustomGui* )AddCustomGui(10001,CUSTOMGUI_BITMAPBUTTON,"MY BUTTON", 0L,80,80,bc); //Adds the BitmapButton GUI to the dialog myButton->SetImage(Osphere, FALSE); //Adds the sphere icon to the button } GroupEnd();
But in python there is no casting. And the SDK has no code to help in the conversion.
#Python version that does **not** work #Keeps saying SetImage() is using the wrong type self.GroupBegin(0, c4d.BFH_SCALEFIT|c4d.BFH_SCALEFIT, 1, 1, "Bitmap Example",0) bc = c4d.BaseContainer() #Create a new container to store the button image bc.SetLong(c4d.BITMAPBUTTON_BORDER, c4d.BORDER_OUT) #Sets the border to look like a button bc.SetBool(c4d.BITMAPBUTTON_BUTTON, True) #<-------------------#Does not seem to to work in R13? self.myBitButton=self.AddCustomGui(MY_BITMAP_BUTTON, c4d.CUSTOMGUI_BITMAPBUTTON, "Bitmap Button", c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, 30, 30, bc) self.myBitButton = gui.BitmapButtonCustomGui self.myBitButton.SetImage(c4d.Osphere, False,False) #<----Error: Not the right object type!!! self.GroupEnd()
I've been using a direct file path method to load images(even icons). And waiting for someone to post a working example of BitmapButtonCustomGui with python.
If nobody helps you. And you need an alternative(using hard a coded path). I'll post my file path method if you need it.
-ScottA
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/02/2012 at 01:26, xxxxxxxx wrote:
Originally posted by xxxxxxxx
But in python there is no casting. And the SDK has no code to help in the conversion.
#Python version that does **not** work #Keeps saying SetImage() is using the wrong type self.myBitButton=self.AddCustomGui(MY_BITMAP_BUTTON, c4d.CUSTOMGUI_BITMAPBUTTON, "Bitmap Button", c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, 30, 30, bc) self.myBitButton = gui.BitmapButtonCustomGui self.myBitButton.SetImage(c4d.Osphere, False,False) #<----Error: Not the right object type!!!
I've been using a direct file path method to load images(even icons). And waiting for someone to post a working example of BitmapButtonCustomGui with python.
AddCustomGui() returns a BitmapButtonCustomGui object in this case... Python has no casting but it's dynamic.
Originally posted by xxxxxxxx
self.myBitButton = gui.BitmapButtonCustomGui
And with this line you just assign BitmapButtonCustomGui type.
BitmapButtonCustomGui.SetImage() is used to load custom images from a filename string, bitmap or icon data dictionary. To load an image from an ID there's BITMAPBUTTON_ICONID1 and BITMAPBUTTON_ICONID2 container entries of the settings for the BitmapButtonCustomGui:
bc.SetLong(c4d.BITMAPBUTTON_ICONID1, c4d.Osphere)
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/02/2012 at 07:20, xxxxxxxx wrote:
Scott...Thanks so much for the help! I am a total newbie at this and you were a tremendous help!
Yannick...YOU ROCK!!!!!
I am very much a beginner at all of this. I am a designer by trade and choice, but am using Python to push my abilities in C4D. I must say that this was a hurdle I wasn't sure if I could beat, but you have saved the day! MANY MANY THANKS!
This worked like a charm:
self.GroupBegin(0, c4d.BFH_CENTER | c4d.BFH_CENTER, 2, 0, "", 0) #id, flags, cols, rows, title, groupflags
############# ICON BUTTON ###################
bc = c4d.BaseContainer() ######Create a new container to store the button image
bc.SetLong(c4d.BITMAPBUTTON_ICONID1, c4d.RESOURCEIMAGE_MOVE) #####Sets Button Icon
bc.SetBool(c4d.BITMAPBUTTON_BUTTON, True)
self.myBitButton=self.AddCustomGui(BUTTON_SELECT_MOVE, c4d.CUSTOMGUI_BITMAPBUTTON, "Bend", c4d.BFH_CENTER | c4d.BFV_CENTER, 32, 32, bc)
self.myBitButton = gui.BitmapButtonCustomGui -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/02/2012 at 07:23, xxxxxxxx wrote:
add this with the info on :
http://chicagoc4d.com/C4DPythonSDK/modules/c4d.bitmaps/index.html?highlight=initresource#c4d.bitmaps.InitResourceBitmapand thats it!
Again, THANKS GUYS!
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/02/2012 at 08:02, xxxxxxxx wrote:
Now I just have to find the objects that arent on that list haha. I know they exist b/c C4D uses icons for them lol.
The hunt continues...
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/02/2012 at 08:18, xxxxxxxx wrote:
Search your MAXON folder for this file: "interface_icons.txt"
It has a list of the icons and their ID#s.You also don't need this line of code:self.myBitButton = gui.BitmapButtonCustomGui
I only posted it because I didn't know how to work it into the solution. I just put in there so whoever wanted to take a look at the problem had all the pieces to work with.Here a complete R13 script example of a button with an icon on it:
import c4d,os from c4d import gui,bitmaps MY_BITMAP_BUTTON = 1003 class MyDialog(c4d.gui.GeDialog) : def CreateLayout(self) : self.SetTitle("My Python Dialog") self.GroupBegin(0, c4d.BFH_SCALEFIT|c4d.BFH_SCALEFIT, 1, 1, "Bitmap Example",0) bc = c4d.BaseContainer() ######Create a new container to store the button image bc.SetLong(c4d.BITMAPBUTTON_BORDER, c4d.BORDER_OUT) #Sets the border to look like a button bc.SetLong(c4d.BITMAPBUTTON_ICONID1, c4d.RESOURCEIMAGE_MOVE) #####Sets Button Icon bc.SetBool(c4d.BITMAPBUTTON_BUTTON, True) #<---Does Not animate in R13!? self.myBitButton=self.AddCustomGui(MY_BITMAP_BUTTON, c4d.CUSTOMGUI_BITMAPBUTTON, "My Button", c4d.BFH_CENTER | c4d.BFV_CENTER, 50, 50, bc) self.GroupEnd() return True #Do something when the button is pressed def Command(self, id, msg=None) : if id==MY_BITMAP_BUTTON: print "Hello" return True if __name__=='__main__': dlg = MyDialog() dlg.Open(c4d.DLG_TYPE_ASYNC, defaultw=100, defaulth=100)
I still don't know why buttons don't animate when it's clicked in R13. Like they used to do in 12.
-ScottA
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/02/2012 at 08:39, xxxxxxxx wrote:
Thanks Scott!
I was just being stupid haha. I already had the ID's for those elsewhere in my code...all I had to do was scroll down haha.
Thanks again! HUGE help
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/02/2012 at 08:40, xxxxxxxx wrote:
btw...when you say "animate"...do you mean the down/toggle state. When the user clicks it?
I am using R13 and when I click these they have what appears to be a "down" state.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/02/2012 at 08:57, xxxxxxxx wrote:
Yeah. That's what I'm referring to.
It does not animate in R13 for me if I use: bc.SetLong(c4d.BITMAPBUTTON_BORDER, c4d.BORDER_OUT)However, It does animate using this layout format in R12.
Something must have changed.
I'm not sure if it's a bug or not. But I prefer the way it worked in R12.-ScottA
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/02/2012 at 12:00, xxxxxxxx wrote:
Scott,
I have the icons implemented and they are working great!
When I click on the icon, a border appears around it while the mouse button is held down... giving it the impression of a downstate. The appearance of the icon itself doesnt change, but the border indicates the down state. Tested in R12 and R13 and the functionality is the same in both.
I see what you are saying about the toggle state in your case. You want to add the BORDER_OUT to make it look more like a button, and you want that to change when clicked.
I will keep my eyes peeled and if I run across something I will post it here
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On 19/08/2016 at 01:49, xxxxxxxx wrote: