R13: Fold and unfold the tree in object manager
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/09/2011 at 05:03, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R13
Platform: Windows ;
Language(s) : C++ ;---------
Hello,if a add a baseobject to the base document with InsertObject() as a child, the new sub tree is closed. I like to unfold this sub tree but I don't know how?
regards
Marky -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 21/09/2011 at 08:44, xxxxxxxx wrote:
Please have a look at these bits:
NBIT_OM1_FOLD
NBIT_OM2_FOLD
NBIT_OM3_FOLD
NBIT_OM4_FOLDEnable/disable these bits to fold/unfold objects in the object manager (OM). There are four bits because there are up to four OMs.
Example, toggles the fold status:
op->ChangeNBit(NBIT_OM1_FOLD, NBITCONTROL_TOGGLE); op->Message(MSG_CHANGE); EventAdd();
cheers,
Matthias