Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Clculating the intersection point of two splines

    PYTHON Development
    0
    3
    336
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 17/09/2011 at 16:38, xxxxxxxx wrote:

      I was have been scouring the interwebs for information on finding the intersection point of two splines, but it all seems to rely on what language you are using and what software you are using.
      anyone have any good resources or info on how to accomplish this task from scratch? or perhaps there is something inside the sdk i am overlooking...

      1 Reply Last reply Reply Quote 0
      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 18/09/2011 at 12:21, xxxxxxxx wrote:

        I think i finally found something by searching for the term "line line interseection" which should work.

        http://mathworld.wolfram.com/Line-LineIntersection.html

        1 Reply Last reply Reply Quote 0
        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 18/09/2011 at 14:32, xxxxxxxx wrote:

          after a bit of work i got it working!

          def FindIntersect(p1,p2,p3,p4) :
              from c4d import Vector as v
              x1 = p1.x
              x2 = p2.x 
              x3 = p3.x
              x4 = p4.x
              y1 = p1.z
              y2 = p2.z
              y3 = p3.z
              y4 = p4.z
              ipx1_1 = (x1*y2-y1*x2)*(x3-x4)
              ipx1_2 = (x1-x2)*(x3*y4-y3*x4)
              ipx1 = (ipx1_1-ipx1_2)
              ipx2_1 = (x1-x2)*(y3-y4)
              ipx2_2 = (y1-y2)*(x3-x4)
              ipx2 = (ipx2_1-ipx2_2)
              if ipx2 != 0:
                  ipx = interpntX = ipx1/ipx2
              else:
                  ipx = 0
              ipy1_1 = (x1*y2-y1*x2)*(y3-y4)
              ipy1_2 = (y1-y2)*(x3*y4-y3*x4)
              ipy1 = (ipy1_1-ipy1_2)
              ipy2_1 = (x1-x2)*(y3-y4)
              ipy2_2 = (y1-y2)*(x3-x4)
              ipy2 = (ipy2_1-ipy2_2)
              if ipy2 != 0:
            
                  ipy = interpntY = ipy1/ipy2
              else:
                  ipy = 0
              intersection = v(ipx,0,ipy)
              return intersection
          

          basically, you supply four points and it will find their intersection point, even if its floating way out in space! math is fun 👏

          1 Reply Last reply Reply Quote 0
          • First post
            Last post