UI Tool Preview - The draw (DrawApi) module
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On 16/08/2011 at 10:48, xxxxxxxx wrote:
siiiiick!!!!! another incredibly useful tool from niklas. thanks duder!
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On 22/08/2011 at 11:34, xxxxxxxx wrote:
nice that you 'll find it well.
Here's another Preview of the ListView class and how to use it.
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On 30/08/2011 at 15:15, xxxxxxxx wrote:
Please note that I have edited the first post. If you are interested in creating userinterfaces with userareas, I beg you to read it. It is very detailed and should give you a very good overview about what the DrawAPI is.
Thank you !
Niklas -
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On 18/11/2011 at 09:26, xxxxxxxx wrote:
My newest achievement: Animations on a GeUserArea !
Example VideoAlso note that the module will now be called draw , no more DrawApi.
Cheers !
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On 19/11/2011 at 04:29, xxxxxxxx wrote:
Impressive work! The animation stuff is fantastic!
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On 02/12/2011 at 14:05, xxxxxxxx wrote:
Thanks 990adjustments.
The release is in front of our doors, but not yet. Here is the link to the package index on pypi, you can also find the so-far documentation there!
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On 17/02/2012 at 08:35, xxxxxxxx wrote:
hey Niklas,
VERY NICE STUFF
Is this implemented into C4D? I tried one of your code snippets and it gave an error trying to import the draw module.
I really like the direction you are going with this As a newbie to python coding, I have found the grid-like nature of the dialogs to be frustrating. I can code HTML and CSS fairly well and my first bite into python for C4D made me feel like being confined to tables in HTML haha.
Maybe there is a way to do floating/self adjusting content in dialogs that I just dont know about yet because i am so new to all of this. I have my first plugin pretty much polished off, but there are some things I wish I could do with the interface...like having it automatically adjust the interface to fit where the user docks it (ie horizontally or vertically). I essentially have 25 icons acting as buttons and would LOVE it if they could be arranged more dynamically.
Anyway, congrats on this module...looks awesome!
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2012 at 09:08, xxxxxxxx wrote:
Hei Marc,
I'm afraid it isn't implemented into Cinema 4D, it is a self-written Python module. It also isn't released yet, I've rewritten the whole package multiple times now because I didn't like the design of the code. Currently it is at a very stable status and I hope to find time and motivation to make it "finished", at least that it can be published.
Your post definitely motivates me, thank you for your interest! I'm really planning into moving it forward, but school and other projects keeps me on. I will post it when I've come to the point to be able to publish it.
Greetings,
-Niklas -
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On 17/02/2012 at 09:13, xxxxxxxx wrote:
Anytime Niklas!
Like I said, I am a total newbie to all of this. Coding is not my primary area of interest but I see the complete power it can give you over your work and workflow
There is much i need to learn! My new plugin...or at least the "cooler" new version will be out soon Keep an eye out for it
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On 17/02/2012 at 09:14, xxxxxxxx wrote:
btw...did your friend get the RenderFrame script I put out yesterday? hopefully it worked well