Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    Unvisible GeDialog?

    Scheduled Pinned Locked Moved PYTHON Development
    2 Posts 0 Posters 313 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 05/08/2011 at 02:06, xxxxxxxx wrote:

      Hello,

      I'm just writing a python plugin to remote C4D via iPhone/iPad. the UDP server runs well with threading. The only way to call gui functions from the UDP receiver thread is to use SpecialEventAdd. But in this way it is required that the user opens the plugin dialog so that this dialog gets the messages from the thread via CoreMessage.

      It is possible to get the messages from the thread without a visible dialog and without any user actions?
      I don't want that the user have to open the plugin to use it. The plugin should work in the background.

      Thank you and regards,
      Meinolf

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 11/08/2011 at 10:16, xxxxxxxx wrote:

        Hi mamekudz, check out the plugintype "MessageData". This should do exactly what you are looking for. The message arrives there in CoreMessage. Cheers, Sebastian

        1 Reply Last reply Reply Quote 0
        • First post
          Last post