Accessing user defaults
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/06/2011 at 07:32, xxxxxxxx wrote:
I'm making a plugin that adds primitives to the scene but it creates them with the system default properties, number of segments that type thing. Is there a way I can access the default properties that the user has made through the Edit > Set As Default command?
- Carter
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/06/2011 at 02:02, xxxxxxxx wrote:
sure thing, but first you need to find the default settings for your object in the basecontainer. I think i posted something recently, which uses the same technique, but i was looking for the boolean to turn a userdata entry visble/invisible. check it out here:
https://developers.maxon.net/forum/topic/5834/5892_finding-the-containers-for-user-data
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 30/06/2011 at 20:29, xxxxxxxx wrote:
Thanks, I'll give this a try.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/08/2011 at 08:02, xxxxxxxx wrote:
i've the same problem, do you found a solution for the problem?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/08/2011 at 10:56, xxxxxxxx wrote:
Unfortunately I never got around to testing this out. I was in a hurry and didn't feel it was that important. The 7th post at the topic linked to above looks like it should be the answer.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/08/2011 at 11:34, xxxxxxxx wrote:
ok, i'll give it a try to set the values to default. maybe it works. thank you!