Change icon in command data
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 10/06/2011 at 08:46, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 12
Platform: Windows ; Mac OSX ;
Language(s) : C++ ;---------
hello i have a command data plugin and i need to if command id pressed to change the icon in menu and tool bar.i registered an icon with a plugin id and i use MSG_GETCUSTOMICON in command message but it wont work here some code:
virtual Bool Message(LONG type, void* data)
{
BaseContainer * bc = SpeedMudSh::GetSpeedMudContainer(GetActiveDocument());
if (!bc) return FALSE;
LONG mode = bc->GetLong(ID_COORDMODE);
if (type == MSG_GETCUSTOMICON)
{
if (mode == COORDMODE_ABSOLUTE)
{
GetCustomIconData *icon =((GetCustomIconData* )data);
if (!GetIcon(ICON_WORLD,icon->dat)) GePrint("geticon error!");
icon->filled=TRUE;
return TRUE;
}
}
return TRUE;
}Bool RegisterCoorSpaceCommand(void)
{
String name="Coordinate Space"; if (!name.Content()) return TRUE;
Filename fn = GeGetPluginPath()+"res"+"coord_world.tif";
AutoAlloc<BaseBitmap> bmp;
if (IMAGERESULT_OK!=bmp->Init(fn)) return FALSE;
RegisterIcon(ICON_WORLD,bmp);return RegisterCommandPlugin(COORD_SPACE_COMMAND,name,0,AutoBitmap("coord_rel.tif"),String("Toggle Coordinate Space"),gNew CoorSpaceCommand);
}any suggestion ?
Thanks
Franz -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/06/2011 at 07:11, xxxxxxxx wrote:
It's strange, I can change the bitmap with SetPixel etc. but changing the bitmap pointer or the whole icon data doesn't work. I'll try to find a solution.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/06/2011 at 13:33, xxxxxxxx wrote:
hello Matthias,
thanks for reply .... i was trying to allocate some basebitmap for each icon and work on that but without any result.... we will see if there are any solution
Thanks
Franz