Async dialog in Skriptmanager
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/04/2011 at 08:50, xxxxxxxx wrote:
Hi,
seems like Async dialogs are not "possible" in the scriptmanager.
The dialog closes itself once it has been opened, or what am I doing wrong ?
import c4d from c4d.gui import GeDialog class Dialog(GeDialog) : def __init__(self) : GeDialog.__init__(self) def CreateLayout(self) : self.SetTitle("Async Dialog") self.html = self.AddCustomGui( 1000, c4d.CUSTOMGUI_HTMLVIEWER, "Link Test", c4d.BFH_SCALEFIT | c4d.BFV_SCALEFIT, 0, 0 ) return True d = Dialog() d.Open(c4d.DLG_TYPE_ASYNC,1000001)
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 04/05/2011 at 13:27, xxxxxxxx wrote:
Non Modal Dialogs i don't believe are possible except in a plugin.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 01/06/2011 at 09:34, xxxxxxxx wrote:
Yes, asynchronous dialogs are only possible in plugins, not in the script manager.