Send Modeling Command with hierarchy
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/04/2011 at 09:34, xxxxxxxx wrote:
Hi there,
utils.SendModelingCommand() just returns a null, but it should return a hierarchy when converting a Cloner Object or Particle Geometry. Is this a bug or is thee a way to get the full converted hierarchy ?
thanks !
nux -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/04/2011 at 10:07, xxxxxxxx wrote:
Can you please post an example?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/04/2011 at 10:22, xxxxxxxx wrote:
I'm not able to go to my Pc for today, so i just wrote this code from scratch on my mobile device since I can remember that code.
def MakeEditable(op) : import c4d from c4d.documents import BaseDocument from c4d.utils import SendModelingCommand as SMC op = [op.GetClone()] doc = BaseDocument() doc.InsertObject(op[0]) op = SMC(command = c4d.MCOMMAND_MAKEEDITABLE, list = op, doc = doc) return op def main() : converted = MakeEditable(op) doc.InsertObject(converted) if __name__ == '__main__': main()
If you convert a ClonerObject, the clones are usually grouped under a null. The same for Particle Geometry.
Executing this script does only insert the Top null, but not the children.I do hope the code works, I'm sure it is exactly the same I used on my Pc.
Cheers, Niklas
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/04/2011 at 10:35, xxxxxxxx wrote:
Here's one way that works for me using current state to object:
import c4d from c4d import gui,utils def main() : bc = c4d.BaseContainer() # Create a new Base Container convert = utils.SendModelingCommand(c4d.MCOMMAND_CURRENTSTATETOOBJECT, list = [op], mode = c4d.MODIFY_ALL, bc = c4d.BaseContainer(), doc = doc) doc.InsertObject(convert[0]) #SMC uses a list.So we need to specify which list element to add to the OM c4d.EventAdd() if __name__=='__main__': main()
-ScottA
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/04/2011 at 10:52, xxxxxxxx wrote:
Oh that could have been the problem !
c4d.MODIFY_ALL
I'll check it out tomorrow, thanks.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/04/2011 at 01:01, xxxxxxxx wrote:
Unfortunately, it does not.
It just inserts the top Null Object. And in your example, the command automatically inserts the object. And I'd need it just internally. And best also all polygons merged together.Thanks, nux