Coffes Shader Plugin
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/08/2010 at 17:50, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11.5
Platform: Windows ;
Language(s) : C.O.F.F.E.E ;---------
I need a small alpha-shader, wich create an alpha value depends on distance to any object. The shader self was no problem, but I like create an subdialog in material editor on GeDialog and GeModalDialog I get only an Popup-Dialog Window. Is it in coffee posible to create an integrated dioalog (GeUserArea???) ? How can I make such a dialog.
At the moment I get this:
_<_img src="http://www.vmatforc4d.com/plugincafe/alphasensor1.png" height="526" width="563" border="0" /_>_
But I like more this
<_<_img src="http://www.vmatforc4d.com/plugincafe/alphasensor2.png" border="0" /_>_" />
Can anybody help me? -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/08/2010 at 03:03, xxxxxxxx wrote:
coffee cannot generate attribute manager dialogs. You can only generate pop-ups.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/08/2010 at 03:20, xxxxxxxx wrote:
Thanks for the answer, so I already feared.
Then I'll wait until next week to Visual C + + has been delivered. -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 20/08/2010 at 08:14, xxxxxxxx wrote:
Py4D, perhaps? Python scripting/plugins. Uses the C++ API as a base so it is much more powerful than COFFEE!
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 24/08/2010 at 12:35, xxxxxxxx wrote:
Thanks.
I decide use C++.