GeListNode::ChangeNBit()?
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/07/2010 at 10:24, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R10+
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
Howdy,In R10 and R11, it seems that GeListNode::ChangeNBit() works on Mac but not on PC when called from TagData::Message() when polling for MSG_MENUPREPARE.
I'm trying to set all the key's Zero Angle bit when the tag is first placed on the object with:
if(key) key->ChangeNBit(NBIT_CKEY_ZERO_O,NBIT_SET);
... and it works on Mac but not on PC
How can I get around this?
Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/07/2010 at 12:50, xxxxxxxx wrote:
Howdy,
Never mind. I found the problem.
It seems that a key cannot be set to Zero Angle with GeListNode::ChangeNBit() without first disabling Auto Tangents.
So, when I changed the code to this:
if(key) { key->ChangeNBit(NBIT_CKEY_AUTO,NBIT_DEL); key->ChangeNBit(NBIT_CKEY_ZERO_O,NBIT_SET); }
... everything worked fine.
It seems like my test file on the Mac already had Auto Tangents disabled on the keys so the call to GeListNode::ChangeNBit() worked, but my test file on the PC had AutoTangents enabled so it didn't work.
Adios,
Cactus Dan