Sky Object
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/05/2010 at 17:16, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 11.5
Platform: Windows ;
Language(s) : C++ ;---------
Currently, I have an object plugin that inserts a sky object and then makes that sky object a child of my object.Is it possible for my object to just inherit the properties of a sky object so that my object acts exactly like a sky object (Osky)?
I would like to create a sky but without actually having to add a second object to the scene. Is this possible?
Thanks,
~Shawn
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/05/2010 at 02:56, xxxxxxxx wrote:
You can't derivate generators from existing generators. The only thing you can do is allocate for example a Sky object within GetVirtualObjects() and return it.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 31/05/2010 at 05:15, xxxxxxxx wrote:
I figured out how to allocate the sky object within GetVirtualObjects() and return it but is it possible to then add a material to that sky safely?