starting point of keyframe animation
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/05/2010 at 04:45, xxxxxxxx wrote:
User Information:
Cinema 4D Version: r11
Platform:
Language(s) : C++ ;---------
Hi there,can someone give me a hint, how i can change the starting time of an objects keyframe animation?
say, i have created some clones and the original object has a keyframe animation. now every clone plays synchronous, but i want to be able to set an offset so each clone plays at a different start time.thank you very much for any input on this...
cheers,
ello -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 25/05/2010 at 13:01, xxxxxxxx wrote:
hm, i still have no clue with this. anyone??
thanks,
ello -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/05/2010 at 02:53, xxxxxxxx wrote:
You have to manually shift the keys. For instance with CKey::SetTime.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/05/2010 at 03:10, xxxxxxxx wrote:
thanks for your input, matthias.
so basically i would use the following procedure, did i understand that right?
I use GetFirstCTrack to get the first track. Now i need to cycle thru all CTracks with GetNext() and there i need to do the following for each and everything that is found?
CTrack->GetCurve
CCurve->GetKeyCount
cycle thru the keys and use
CKey->SetTime (using old Time + offset)is this the way it works?
cheers,
ello -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/05/2010 at 03:37, xxxxxxxx wrote:
Originally posted by xxxxxxxx
CTrack->GetCurve
CCurve->GetKeyCount
cycle thru the keys and use
CKey->SetTime (using old Time + offset)is this the way it works?
looks ok to me
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 26/05/2010 at 03:47, xxxxxxxx wrote:
ok.. thanks. i'll see how it works out. i just hope it wont slow down my plugin too much when this happens to a lot of clones
cheers,
ello