Access UVWPoint Selections
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/02/2010 at 04:24, xxxxxxxx wrote:
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Hi all,does anybody know how I can access UVW Point selections made within a texture view? As A 3D point can have more than one representations in UVW space I cannot use the point selection to determine witch UVW point is selected.
Best Manuel
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/02/2010 at 04:25, xxxxxxxx wrote:
Sorry, forgot to mention that I'm using the 11.5 C++ SDK
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/02/2010 at 04:33, xxxxxxxx wrote:
Please check the GetActiveUVSet() function and the TempUVHandle structure.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/02/2010 at 04:45, xxxxxxxx wrote:
Thanx Matthias, I'll check these
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/02/2010 at 10:15, xxxxxxxx wrote:
Hi again,
I tried it and it kinda works. But why does the following code only prints zeros to the console even if I use a valid UV set? Ideas?
TempUVHandle* thandle = GetActiveUVSet(doc, GETACTIVEUVSET_UVWS); if (!thandle) return FALSE; LONG polycnt = thandle->GetPolyCount(); UVWStruct* uvwpointer = thandle->GetUVW(); if (!uvwpointer) return FALSE; for (LONG i=0; i<polycnt; i++) { UVWStruct thestruct = uvwpointer[i]; GePrint(LongToString(i) + "---" + LongToString(thestruct.a.x)+ LongToString(thestruct.a.y)+ LongToString(thestruct.a.z)); } FreeActiveUVSet(thandle);
cheers mnu
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 11/02/2010 at 10:39, xxxxxxxx wrote:
sorry for bothering you. NOOOOOOOOB mistake. RealToString ist better in this case
cheers mnu
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 17/02/2010 at 12:40, xxxxxxxx wrote:
See this post.