how to access a sound
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/02/2010 at 11:13, xxxxxxxx wrote:
User Information:
Cinema 4D Version: r11
Platform: Windows ;
Language(s) : C++ ;---------
hi there,can anyone point me to the right direction how i can access a sound? my idea is to have a tag with a link-field where the user can drag the sound but how do i read that linkfield and get access?
thanks for any help,
ello -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/02/2010 at 13:22, xxxxxxxx wrote:
ok, i got it by using a filename description
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 08/02/2010 at 14:15, xxxxxxxx wrote:
ok, now i have a nother problem. i use the following code:
Filename soundfile = tag->GetData().GetFilename(SOUNDFILE); AutoAlloc<BaseSound> sound; if (!sound) return FALSE; sound->Load(soundfile); SData sdata; sound->GetSample(doc->GetTime().GetFrame(doc->GetFps()),&sdata;);
and i have a test wav-file with significant base drums, but the sdata l and r contents dont fit to the file.
my question is now: am i setting the sample position the wrong way?
would be cool if someone could bring some light in
edit: another thing i'd really like to know is how can one create a similar playback option as cinema's timeline offers??
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/02/2010 at 11:32, xxxxxxxx wrote:
are there any example codes i can look at??