CustomGui GeUserArea in A.M.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/11/2008 at 11:34, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R9-11
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
This is weird. My custom data type has a custom gui shown in the Attributes Manager for my plugin object. In the custom gui there is a GeUserArea-derivative to draw a falloff grid. Sizing the A.M., everything works as it should. But if the A.M. has scrollbars, the GeUserArea does not redraw while adjusting the scrollbars.I see that the Soft Selection falloff grid does not display this behavior. So, what is needed here? Do I need to check GeUserArea::Message() for BFM_DRAW?
Thanks,
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 22/11/2008 at 12:06, xxxxxxxx wrote:
Got it. It was being redrawn ... but the x1, y1 were being offset leading to a mess. So, I just completely ignore x1,y1,x2,y2 sent to GeUserArea::Draw() and use 0,0,width,height (the latter set in GeUserArea::Sized() with GetMinSize() to limit).
Now I can die happy.
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/11/2008 at 03:48, xxxxxxxx wrote:
yep, also do that here accordingly, so it seems to be the right way to do.