Animation: key values for rotation
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/04/2008 at 07:47, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 10
Platform: Windows ;
Language(s) : C++ ;---------
Hi,
I want to set the value for a key on a track (DescLevel(ID_BASEOBJECT_ROTATION, DTYPE_VECTOR, 0), DescLevel(VECTOR_X, DTYPE_REAL,0)));)I can't get it to work, do I have to use key->SetValue or key->SetGeData, and how? What is the exact difference between these two anyway?
When I set a key manually to 90° and print the value to the console using key->GetValue it is ~1.5, which doesnt make sense to me
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/04/2008 at 08:05, xxxxxxxx wrote:
You have to use SetValue(). SetGeData() is for non-real data, a bool for instance. Have a look at the Morphmixer SDK example, especially the CreateKey() function.
Btw. 1.57~ is PI/2, rotations are in radians internally.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/04/2008 at 00:10, xxxxxxxx wrote:
Thanks a lot.