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    Debugging with VS2005

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 28/11/2007 at 03:30, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R10 
      Platform:      
      Language(s) :     C++  ;

      ---------
      Hi everyone,
      i continue developing my plugin with VS2005 now. I downloaded the pluginfiles for VS2005 from the maxon homepage. First Question is: What is the function of the C4DSDKViewer.dll and C4DTypeViewer.dll?
      When i start debugging my plugin and want to set breakpoints in the plugin i always get the message "The breakpoint will not currently be hit. No symbols have been loaded for this document." I checked the modules that should be loaded and at my cdl  the error occurs "The module did not load at the default load adress." Does anyone know how to solve this?
      Thx for your answers

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 04/12/2007 at 11:38, xxxxxxxx wrote:

        any ideas???

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 11/12/2007 at 01:44, xxxxxxxx wrote:

          Please read the "install.txt" textfile included in the "visualstudio2005.zip" archive how to install the dll files.

          The C4DSDKViewer.dll opens the SDK help from within VS2005.
          The C4DTypeViewer.dll helps during debugging C4D plugin. It shows the C4D SDK types in your debug window and if you hover over one of the C4D class types in the source code. See the picture:

          cheers,
          Matthias

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