.obj export: phong breaks & UV's
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/10/2007 at 11:14, xxxxxxxx wrote:
User Information:
Cinema 4D Version: R9.102
Platform: Windows ;
Language(s) : C++ ;---------
hello,i'm writing a wavefront exporter and i'm having some problems. the information that is available in this forum helped me to write a working exporter, that exports v, vn, vt and f.
my first question is how to export phong breaks. i've been reading and searching the forum, but i dont get it.
the second question is how to keep the exporter from exporting identical UV coordinates and export the faces right.
thanks in advance!
fused
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 09/10/2007 at 23:48, xxxxxxxx wrote:
Use the CreatePhongNormals() member function of the PolygonObject class. It creates an array of normals for each vertex per polygon. You have first to check if the object has a Phong tag because that is needed for CreatePhongNormals(). Otherwise you will get a crash. If there is no Phong tag you just assign the polygon normal to each vertex.
cheers,
Matthias