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    AnimateObject / GetMg

    SDK Help
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    • H
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 13/05/2007 at 10:10, xxxxxxxx wrote:

      Hi all

      can i know how these function work from BaseObjects?
      These functions seem related to virtual objects.

      void SetOrigin(BaseObject* origin);
      BaseObject* GetOrigin(Bool safe);
      BaseObject* GetTopOrigin(Bool parent, Bool safe);
      BaseObject* GetEditObject(BaseObject** psds, LONG state);

      Thanks
      Renato

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      • H
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 14/05/2007 at 03:13, xxxxxxxx wrote:

        Do you use AnimateObject within VP_INNER? I am not sure this is safe to do, at least not with the original document.

        cheers,
        Matthias

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        • H
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 14/05/2007 at 03:14, xxxxxxxx wrote:

          The SetOrigin, GetOrign, GetTopOrigin and GetEditObject functions are private and shouldn't be used by plugin developers.

          cheers,
          Matthias

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          • H
            Helper
            last edited by

            THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

            On 14/05/2007 at 04:15, xxxxxxxx wrote:

            Ok Matthias.

            What's way i need to get to calculate the trajectory of an RayObject if i can't get the real object?

            Thanks
            Renato

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            • H
              Helper
              last edited by

              THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

              On 14/05/2007 at 06:01, xxxxxxxx wrote:

              I don't think this is possible with RayObjects. You probably have to do this outside of the videopost. I know that Final Render calculates some sort of prepass but I don't know if they do this within a videopost since I don't have access to Final render.

              cheers,
              Matthias

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              • H
                Helper
                last edited by

                THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                On 14/05/2007 at 07:46, xxxxxxxx wrote:

                Ok, i'll think another way to do it.

                but i've tried the GetTopOrigin(Bool parent, Bool safe);

                and seem to return the real BaseObject that generated the Virtual objecs. Why this function must not be to used?

                Cheers
                Renato

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                • H
                  Helper
                  last edited by

                  THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                  On 15/05/2007 at 01:51, xxxxxxxx wrote:

                  I talked with the developers about the motion blur issue and the way to get your subsamples is to clone the document and manually step through it.

                  cheers,
                  Matthias

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                  • H
                    Helper
                    last edited by

                    THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                    On 15/05/2007 at 01:56, xxxxxxxx wrote:

                    Hi Matthias.

                    About getting the BaseObject from rayobject?
                    If it's a virtual objects i can't get real reference to it.

                    Thanks
                    Renato

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                    • H
                      Helper
                      last edited by

                      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                      On 15/05/2007 at 02:00, xxxxxxxx wrote:

                      no, you have to clone your complete document and work with the clone. there you have access to the real objects. step through the document with SetTime and AnimateDocument.

                      cheers,
                      Matthias

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                      • H
                        Helper
                        last edited by

                        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

                        On 15/05/2007 at 02:55, xxxxxxxx wrote:

                        Ok Matthias,

                        but.. when i'll be in VP_INNER and i'm exporting all objects.. it's when i must pass the subsampled matrix for each object.
                        So, how i can know from a Rayobject what's the link if this rayobject is a Virtual Object generated?

                        Cheers
                        Renato

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