AnimateObject / GetMg
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 13/05/2007 at 10:10, xxxxxxxx wrote:
Hi all
can i know how these function work from BaseObjects?
These functions seem related to virtual objects.void SetOrigin(BaseObject* origin);
BaseObject* GetOrigin(Bool safe);
BaseObject* GetTopOrigin(Bool parent, Bool safe);
BaseObject* GetEditObject(BaseObject** psds, LONG state);Thanks
Renato -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/05/2007 at 03:13, xxxxxxxx wrote:
Do you use AnimateObject within VP_INNER? I am not sure this is safe to do, at least not with the original document.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/05/2007 at 03:14, xxxxxxxx wrote:
The SetOrigin, GetOrign, GetTopOrigin and GetEditObject functions are private and shouldn't be used by plugin developers.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/05/2007 at 04:15, xxxxxxxx wrote:
Ok Matthias.
What's way i need to get to calculate the trajectory of an RayObject if i can't get the real object?
Thanks
Renato -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/05/2007 at 06:01, xxxxxxxx wrote:
I don't think this is possible with RayObjects. You probably have to do this outside of the videopost. I know that Final Render calculates some sort of prepass but I don't know if they do this within a videopost since I don't have access to Final render.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 14/05/2007 at 07:46, xxxxxxxx wrote:
Ok, i'll think another way to do it.
but i've tried the GetTopOrigin(Bool parent, Bool safe);
and seem to return the real BaseObject that generated the Virtual objecs. Why this function must not be to used?
Cheers
Renato -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/05/2007 at 01:51, xxxxxxxx wrote:
I talked with the developers about the motion blur issue and the way to get your subsamples is to clone the document and manually step through it.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/05/2007 at 01:56, xxxxxxxx wrote:
Hi Matthias.
About getting the BaseObject from rayobject?
If it's a virtual objects i can't get real reference to it.Thanks
Renato -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/05/2007 at 02:00, xxxxxxxx wrote:
no, you have to clone your complete document and work with the clone. there you have access to the real objects. step through the document with SetTime and AnimateDocument.
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 15/05/2007 at 02:55, xxxxxxxx wrote:
Ok Matthias,
but.. when i'll be in VP_INNER and i'm exporting all objects.. it's when i must pass the subsampled matrix for each object.
So, how i can know from a Rayobject what's the link if this rayobject is a Virtual Object generated?Cheers
Renato