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    Problem with coffee script

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 14/02/2007 at 03:04, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   10 
      Platform:   Windows  ;   
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      Hi! Here
      http://www.etudes.ru/area_cgt.zip
      I made script for dynamic area calculation of boole object. Area change displays in HUD window "engine.Area", but only when Timeslider moved manually. Animation rendering and even moving to the next(prev) frames (F,G shortcuts) don't working :(. I think problem in using CallCommand and not correct updating after it in the coffee code. Please, help.

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 14/02/2007 at 03:36, xxxxxxxx wrote:

        I'll have a look at it. From what I can already tell is that deleting/creating/changing of a hierachy during rendering is not allowed. It may work in the editor but it's always very risky.

        cheers,
        Matthias

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 14/02/2007 at 09:39, xxxxxxxx wrote:

          Yes, I broke all prohibitions 🙂 create by "current state", changing - triangulate and deleting. Is it possible to have access to hiden polygonal structure of any object in C4D - boole, parametric, NURBS etc... with coffee (or may be c++)?

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