retrieve cylinder attributes not working
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/02/2007 at 15:21, xxxxxxxx wrote:
User Information:
Cinema 4D Version:
Platform: Mac OSX ;
Language(s) : C.O.F.F.E.E ;---------
Hi, I'm tring to get cylinder properties but does not work for PRIM_CYLINDER_RADIUS nor PRIM_CYLINDER_HEIGHT
it does work for PRIM_AXIS
am I doing somenthing wrong?var r = cobj#PRIM_CYLINDER_RADIUS; var h = cobj#PRIM_CYLINDER_HEIGHT; var axis = cobj#PRIM_AXIS;
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/02/2007 at 15:44, xxxxxxxx wrote:
works fine here. which cinema version do you use and how do you get cobj?
cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 03/02/2007 at 16:39, xxxxxxxx wrote:
R10 and R9.6 osx
yes is working the problem is that tostring() is not converting floats automatically as it does with integers, a format has to be specied otherwise it prints nil or zero.
tostring( r, ".6f");
thanks!
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 05/02/2007 at 02:36, xxxxxxxx wrote:
Sorry this works fine for me.
var r = op#PRIM_CYLINDER_RADIUS;
var h = op#PRIM_CYLINDER_HEIGHT;
println(tostring(r));
println(tostring(h));cheers,
Matthias -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 06/02/2007 at 09:04, xxxxxxxx wrote:
maybe is a problem on the intel macPro??.
without format to float prints -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 07/02/2007 at 03:10, xxxxxxxx wrote:
It turned out to be an Intel Mac only problem. I reported it as a bug.
cheers,
Matthias