point normals and smoothing groups
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/10/2006 at 03:35, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.6
Platform: Windows ;
Language(s) : C++ ;---------
Hello all,I'm trying to find out the normal at each point a,b,c,d of a determined polygon. I've read here on the forum that the way to go is to average each neighbour polygon face normal but:
Doesn't this averaging method ignore the polygon smoothing groups? (think of averaging a box polygons normals would 'round' it) or maybe that concept does not exist in c4d?
thanks!
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 19/10/2006 at 03:49, xxxxxxxx wrote:
wops, this one was quick BaseObject::CreatePhongNormals() checking the TPhong tag previously
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THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/10/2006 at 01:10, xxxxxxxx wrote:
BaseObject::CreatePhongNormals()
In what version of c4d was that implemented? I use v8.5 and I don't seem to find it in the docs?
regards
/Filip -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 23/10/2006 at 02:37, xxxxxxxx wrote:
Quote: Originally posted by FilipM on 23 October 2006
>
> * * *
>
> BaseObject::CreatePhongNormals()
>
> In what version of c4d was that implemented? I use v8.5 and I don't seem to find it in the docs?
>
> regards
> /Filip
>
>
> * * *It was introduced with Cinema4D R9.
Matthias