Maxon Developers Maxon Developers
    • Documentation
      • Cinema 4D Python API
      • Cinema 4D C++ API
      • Cineware API
      • ZBrush Python API
      • ZBrush GoZ API
      • Code Examples on Github
    • Forum
    • Downloads
    • Support
      • Support Procedures
      • Registered Developer Program
      • Plugin IDs
      • Contact Us
    • Categories
      • Overview
      • News & Information
      • Cinema 4D SDK Support
      • Cineware SDK Support
      • ZBrush 4D SDK Support
      • Bugs
      • General Talk
    • Unread
    • Recent
    • Tags
    • Users
    • Login

    1rst question of a newbie: Use Debugger ?

    Scheduled Pinned Locked Moved SDK Help
    2 Posts 0 Posters 175 Views
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 19/06/2006 at 13:50, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.6 
      Platform:      Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Hey there,

      I am not new with C++ but quite new with coding Cinema-Plugins. Thanks XCode-support.

      Here comes my first question: Can I set breakpoints in the Plugin-Code, then start the Application an get a Chance to stop at the breakpoint and get that into the debugger?

      Thx,

      Jens

      1 Reply Last reply Reply Quote 0
      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 20/06/2006 at 00:15, xxxxxxxx wrote:

        It works on windows (F9 to set breakpoints, or LMB on the breakpoint area and F5 for debugging), so I assume it should work for XCode too. Just look up how to set breakpoints in XCode and start the debugging. Cinema 4D will support it.

        1 Reply Last reply Reply Quote 0
        • First post
          Last post