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    Null Objects

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 18/06/2006 at 09:18, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   9.6 
      Platform:   Windows  ;   
      Language(s) :   C.O.F.F.E.E  ;

      ---------
      Hello everybody.

      I'm trying to make a plugin which exports C4D objects in a custom 3D-game format. To export grouped objects as submeshes of a single mesh, I need to determine whether or not an object is a "Null Object" (which is the parent object of grouped objects that appears when you group some objects).
      I've searched for a solution in the SDK documentation but nothing has given me a clue. Could someone help me, please ?

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      • H Offline
        Helper
        last edited by

        THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

        On 18/06/2006 at 10:54, xxxxxxxx wrote:

            
            
            
            
            if (op->GetType() == Onull)
            
            
            
            
            {
            
            
            
            
            }
            
            
            
        

        should do the trick
        Look in the SDK for other O... types too

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        • H Offline
          Helper
          last edited by

          THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

          On 18/06/2006 at 12:27, xxxxxxxx wrote:

          Yes, "Onull" is what I searched for.
          Thanks a lot for your help Geespot.

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