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    Drawing question

    Scheduled Pinned Locked Moved SDK Help
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    • H Offline
      Helper
      last edited by

      THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED

      On 25/04/2006 at 10:39, xxxxxxxx wrote:

      User Information:
      Cinema 4D Version:   R9.0+ 
      Platform:   Windows  ; Mac  ;  Mac OSX  ; 
      Language(s) :     C++  ;

      ---------
      Howdy,

      Is there a way to get my joints to draw in front of the polygon mesh like the bones do? Right now I'm using BaseDraw::Line3D() and BaseDraw::Circle3D() to draw them. Drawing them in different draw passes will work, but only for the one that is active.

      I had thought of converting to screen coordinates and using to BaseDraw::Line2D() but then the BaseDraw::Circle2D() doesn't draw the circles in 3D (there are three circles to outline a spherical shape).

      I notice the R9 SDK has some new drawing functions: LineNew() and CircleNew(), but there are no examples on exactly how to use them so I don't know if those would be able to do it?

      Any ideas?

      Adios,
      Cactus Dan

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