TreeViewFunction reusable?
-
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/01/2006 at 16:06, xxxxxxxx wrote:
User Information:
Cinema 4D Version: 9.0 +
Platform: Windows ; Mac ; Mac OSX ;
Language(s) : C++ ;---------
Howdy,This might be more of a C++ specific question than an SDK question, but I have two CommandData's within my plugin and each one uses a dialog with its own TreeViewFunction. I was wondering, is it possible to have a Global TreeViewFunction for the plugin so that both CommandData dialogs can use the same TreeViewFunction. I tried putting it in my plugin's main header file, but got a redefinition error, because each file is including the same Main.h file. Then I tried putting it in the Main.cpp file, but then I got an undefined identifier error.
It works fine with the two separate TreeViewFunctions, but I thought it might be more optimized if I could just use one for both.
Any thoughts?
Adios,
Cactus Dan -
THE POST BELOW IS MORE THAN 5 YEARS OLD. RELATED SUPPORT INFORMATION MIGHT BE OUTDATED OR DEPRECATED
On 28/01/2006 at 21:54, xxxxxxxx wrote:
Have you tried defining your TreeViewFunctions class in a header included in both CommandData .cpp's and the TreeViewFunctions methods in a .cpp file? You'll need to create an instance for each CommandData, ala: myTVF* tvf = gNew myTVF; and pass that to each TreeViewCustomGUI.